# Eco Server – Installing and Managing Mods

Eco Server – Installing and Managing Mods – Step-by-step guide for your Eco on NexoraHost.

**Quick answer:** Set up your server step by step – check requirements, install files, configure ports and start the service.

This guide shows you step by step how to install and manage mods on your Eco server. Eco has a growing modding community – from new structures to gameplay adjustments to quality-of-life improvements.

## How Do Eco Mods Work?

Eco mods are stored as DLL files in the `Mods/` folder of your server. Unlike games with Steam Workshop, Eco mods are downloaded manually and placed in this folder. The server loads them automatically on startup. Players joining your server automatically download the mods – they don't need to install anything manually.

## Step 1: Find and Download Mods

The central hub for Eco mods is the official Eco website and community platforms:

    - **Eco Mod.io:** The official modding platform for Eco
- **Eco Discord:** Many mods are shared and discussed on the Discord server
- **GitHub:** Many developers publish their mods on GitHub

## Step 2: Upload Mods to the Server

    - Stop your server (via the server manager or console)
- Navigate to the `Mods/` folder in your server directory
- Copy the downloaded DLL files into this folder
- Restart the server – the mods are loaded automatically

## Step 3: Configure Mods in the Server Manager

After restarting, the mods appear in the Eco Server Manager under the **Plugins** tab:

    - Open the Server Manager
- Go to the **Plugins** tab
- Enable the desired mods by checking them
- Configure the mods via their own settings (usually in the `Configs/` folder)
- Save the configuration via **File → Save**

## The Most Important Eco Mods

    
        Mod
        Function
    

    
        **Big Shovel**
        Extends the range of shovels and excavators – less clicking for large construction projects
    

    
        **Elixr Mods**
        Quality-of-life collection – better UI, more information
    

    
        **WorldEdit / BuildEdit**
        Admin tools for quick building and terraforming
    

    
        **Carry More**
        Increases carrying capacity – fewer trips for building materials
    

    
        **Discord Integration**
        Connects the server chat with a Discord channel
    

## Keeping Mods Up to Date

    - Regularly check the sources for new versions
- Download the new DLL files
- Stop the server, replace the old DLLs in the `Mods/` folder
- Restart the server
- Back up your `Storage/` and `Configs/` folders before each update

## Common Problems

**Server won't start after mod installation:**

    - Check if the mod is compatible with your Eco version
- Temporarily remove faulty mods from the `Mods/` folder for testing
- Check server logs: `Logs/` folder in the server directory

**Players cannot join ("Mod mismatch"):**

    - All players must have the same mods – Eco synchronizes them when connecting
- Players need to rejoin the server when mods change

**Mod doesn't appear in the Server Manager:**

    - Check if the DLL file is in the `Mods/` folder
- Completely restart the server (not just reload the world)
- Check server logs for error messages when loading the mod

## Quick Checklist

    - Mods downloaded from a trusted source
- DLL files copied to the `Mods/` folder
- Server restarted
- Mods enabled in Server Manager under Plugins
- Configuration saved (File → Save)
- Players joined and mods tested
