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Eco Server Lagging – Fix Performance & Reduce Lag
Quick answer: Fix Eco server lag by upgrading RAM (12 GB+), limiting world size, updating the server after patches and reducing concurrent players.
This guide shows you how to optimize your Eco server performance. Eco simulates a complex world with economy, ecology and dozens of players simultaneously – this can push even strong hardware to its limits. With these settings, your server will run more stable and faster.
Eco's Special Feature: Everything Is Simulated
Unlike most games, Eco truly simulates everything – every animal, every plant, every tree, every water source and every weather event. On top of that, there's a complete economic simulation with supply and demand. This makes Eco unique, but also extremely resource-intensive.
1. Identifying the Biggest Performance Hogs
Check Server Performance in Real Time
# In the Server Manager:
# "Status" tab shows tick rate and player count
# Via console (Linux):
htop
# Important values:
# CPU: Consistently above 80% = action needed
# RAM: Above 80% = more RAM needed
# Load Average: Higher than CPU core count = server overloaded
Eco's Own Performance Statistics
# In the Server Manager under "Graphs" tab:
# - Tick Time: Should stay below 50ms (20+ ticks/second)
# - Entity Count: Shows number of simulated objects
# - Active Threads: Shows running background processes
2. Adjust World Size
World size is the biggest lever for performance. Every doubling of world size quadruples the area to be simulated:
| World Size | Area (km²) | Recommended Players | RAM Requirement |
|---|---|---|---|
| 0.5 km² | 0.25 | 1-3 | 4-6 GB |
| 1 km² | 1 | 3-8 | 6-8 GB |
| 2 km² | 4 | 8-20 | 8-16 GB |
| 4 km² | 16 | 20-50 | 16-32 GB |
For most servers, 1-2 km² is completely sufficient. Bigger isn't always better – a smaller world with higher density often plays more intensely.
3. Reduce Plant and Animal Spawns
Plants and animals make up a large part of the server load:
# In the server configuration (Configs/Server.eco):
"PlantGrowthRate": 0.5, // Default: 1.0 – halved = less CPU load
"AnimalSpawnLimit": 150, // Default: 300 – reduces animal count
"TreeSpawnLimit": 5000, // Default: 10000 – simulate fewer trees
4. Optimize Economic Simulation
# In the server configuration:
"EconomicSimulationInterval": 60, // Default: 30 – update less frequently
"MaxStoreOffers": 100, // Default: 200 – simulate fewer offers
"CurrencySimulationEnabled": true, // Set to false if no currency is needed
5. Restart Server Regularly
Eco often runs for weeks on a server. Over time, data accumulates and performance declines:
# Set up daily restart (crontab)
0 4 * * * /path/to/eco-restart.sh
# restart.sh content:
#!/bin/bash
# Warning to players (5 minutes before)
echo "Server restart in 5 minutes!" | wall
sleep 300
# Cleanly shut down and restart server
systemctl restart eco-server
6. Hardware Tips Specific to Eco
- CPU: Eco benefits from multi-core CPUs – unlike most game servers. 6-8 cores are ideal
- RAM: Eco is extremely RAM-hungry. 16 GB minimum, 32 GB for worlds over 2 km²
- Storage: NVMe SSD is mandatory. The world is constantly loaded and saved
- Single-Thread vs. Multi-Thread: Eco uses multiple cores effectively. More cores = better, but high clock speed per core remains important
7. Check Mods for Performance Impact
- Each mod increases server load. Only install what's really needed
- Large mods like Big Shovel or WorldEdit have little performance impact
- Mods that add new simulations (new animals, plants, weather systems) heavily strain the server
- Temporarily disable mods and compare server performance
8. Limit Player Count
Each additional player increases load disproportionately because they explore new areas and influence the economy:
# In the server configuration:
"MaxPlayers": 20, // Adjust to your hardware
"PrivateServer": true, // Only invited players
"WhitelistEnabled": true // Enable whitelist
9. Storage Space Management
Eco worlds grow over time. Check storage regularly:
# Check disk space
df -h
# Check storage folder size
du -sh ~/eco-server/Storage/
# Delete old backups
find ~/eco-backups/ -name "*.zip" -mtime +30 -delete
Quick Checklist
- Adjust world size to player count (smaller is better than larger)
- Reduce plant and animal spawns
- Increase economic simulation interval
- Restart server daily
- Deactivate unnecessary mods
- Limit player count
- Provide sufficient RAM (16 GB minimum)
- Use NVMe SSD
Frequently asked questions (FAQ)
Why is my Eco server lagging?
How much RAM does an Eco server need?
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