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Improve Arma 3 Server Performance
Quick answer: Improve server performance with targeted config changes – check RAM/CPU usage, tune settings and remove heavy mods/scripts.
This guide shows you how to optimize your Arma 3 server performance. Arma 3 is known for its high CPU usage – with these settings you'll get more stability and fewer lags.
Optimize hardware
- CPU: Arma 3 benefits massively from high single-core performance. A modern processor with high clock speed (4.0 GHz+) is more important than many cores. An i5 at 4.5 GHz clearly beats an old 16-core Xeon
- RAM: 8 GB minimum, 16 GB for servers with mods. Fast RAM (3200 MHz+) brings noticeable improvements
- Storage: Use NVMe SSD instead of HDD – mission files and mods load much faster
Optimize startup parameters
Add these parameters to your startup file:
-cpuCount=4 -exThreads=7 -high -maxMem=8192 -noLogs -enableHT
- -cpuCount=4: Number of physical cores the server should use
- -exThreads=7: Number of threads (always cpuCount * 2 - 1)
- -high: Sets server process to high priority in Windows
- -maxMem=8192: Maximum RAM in MB (8192 = 8 GB)
- -noLogs: Disables file logging – saves I/O and CPU
- -enableHT: Enables hyper-threading support
Optimize basic.cfg
These settings improve network performance and reduce bandwidth spikes:
MinBandwidth = 131072;
MaxBandwidth = 104857600;
MaxMsgSend = 256;
MaxSizeGuaranteed = 512;
MaxSizeNonguaranteed = 256;
MinErrorToSendNear = 0.029999999;
MinErrorToSend = 0.003;
MaxCustomFileSize = 0;
- MaxMsgSend: 256 instead of default 128 – more messages per frame possible
- MinErrorToSend: 0.003 instead of 0.01 – more frequent position updates, less warping
- MaxCustomFileSize: 0 disables size limit for custom files
Optimize server.cfg
verifySignatures = 0;
battleye = 1;
allowedFilePatching = 0;
kickDuplicate = 1;
loopCheck = 1;
equalModRequired = 0;
voteMissionPlayers = 1;
voteThreshold = 0.5;
maxPlayers = 32;
persistent = 1;
- verifySignatures = 0: Disables signature verification – less CPU load, but only recommended for private servers
- allowedFilePatching = 0: Prevents unauthorized changes to game files
- kickDuplicate = 1: Kicks duplicate connections – saves resources
- equalModRequired = 0: Allows players with fewer mods to join
Use headless clients
Headless clients distribute AI load across multiple processes. This is one of the most effective optimizations for Arma 3 servers with many AI units:
- Start one or more headless clients in addition to the main server
- Each headless client handles a portion of AI calculations
- Noticeably relieves the main server thread
- Especially effective for missions with 50+ AI units
Reduce AI count
- Fewer AI units = less CPU load. Reduce the number of simultaneous AI enemies
- Disable AI in areas where no players are present
- Use scripts that only spawn AI near players (e.g. DAC or ALICE)
Optimize mods
- Only install mods that are actually needed – each mod increases loading time and memory usage
- Large modpacks like RHS, CUP or ACE put heavy load on the server
- Regularly check mods for updates – outdated versions cause errors
- Optimize mod load order: Load dependencies first
Mission optimization
- Avoid too many objects on the map – every building and vehicle consumes resources
- Disable simulation for objects far away from players
- Use Dynamic Simulation – standard in newer missions
- Limit the number of simultaneously active scripts and triggers
Restart server regularly
- Daily restart prevents memory leaks – Arma 3 is known for this
- Use Windows Task Scheduler or cronjob for automatic restarts
- Always stop the server with
#shutdown, don't close the window
Quick checklist
- Choose CPU with high single-core performance, use NVMe SSD
- Use startup parameters -cpuCount, -exThreads and -high
- Adjust basic.cfg with optimized network values
- Use headless clients for AI calculations
- Reduce AI count, enable Dynamic Simulation
- Deactivate unnecessary mods
- Restart server daily
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